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- Citadel
- Vallejo
- Scale 75
- Two Thin Coats
- Monument Hobbies
- Turbo Dork
- AK INTERACTIVE
- Abteilung 502
- AMMO by MIG
- Redgrass
- Chronicle Cards Brushes
- Dirty Down Effects
- D&D Prismatic Paint
- Gamers Grass
- The Army Painter
- Broken Toad
- Jasart
- LIQUITEX
- Mr Hobby
- Gundam Markers
- Deluxe Materials
- Delta
- Paint Brushes
- Zap a Gap Adhesives
- Hobby Lighting
- Basing and Diorama
- Weathering Effects
- Airbrushing Gear
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There are 156 productsSort
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Conquest - Nord Shaman$48.99 $44.09The position and role of Shaman once commanded a great deal of respect in Nord society. Before the coming of the Einherjar, they were the only force capable of blunting the worst excesses of the Fi...
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Conquest - W’adrhŭn: Chosen of Conquest (Wadrhun)$77.99 $70.19The presence of the Ukunfazane, the Living Goddess, among the W’adrhun, ensures that the population at large is devout; the Cults, composed of those W’adrhun who dedicate their lives to the worship...
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Conquest - Dweghom: Steelforged$105.00 $94.50Some Dweghom manifest so much of their Elemental Gift, they must master it or be consumed by it. Few Have the skill, will or dedication needed to become Sorcerers. In fact, most Dweghom elect to in...
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Conquest - W’adrhŭn: Conquest 1 player Starter Set$274.36 $246.92A robust 1 player starter ready to play a game of First Blood or The Last Argument of Kings. This W’adrhŭn set is loaded with a complete stand of 12 Blooded and Slingers, a set of 18 Hunting Pack D...
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Conquest - Hundred Kingdoms: The Order of the Ashen Dawn$121.10 $108.99These are three large, super elite cavalry forces. In First Blood these will be officers with unique rules. These have a premium look, and play action in the game. Exemplars even amongst the superh...
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Conquest - City States: Aghema$72.44 $65.20While unmatched in formation combat on an open field, Phalangites and Hoplites do not fare well in constrained spaces and rough terrain. Thorakites are the answer to these problems. Trained to a hi...
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Conquest - City States: Thorakites$72.44 $65.20While unmatched in formation combat on an open field, Phalangites and Hoplites do not fare well in constrained spaces and rough terrain. Thorakites are the answer to these problems. Trained to a hi...
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Conquest - City States: Mechanist$44.99 $40.49Every army of the City States that marches to war, does so under the supervision of at least one Mechanist. One could be forgiven for believing he is there to ensure the smooth operation of the arm...
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Conquest - City States: Hephaestian$179.99 $161.99While the Titans were convinced of the need to aid the Scholae and their Founder in their efforts, not all of them agreed how. The Prometheans chose to aid them by sharing with them the secrets of ...
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Conquest - City States: Promethean$179.99 $161.99When one gazes upon the wonders of a City State; its cyclopean walls, its towering cranes and smokeless foundries, one cannot help but suspect that these wonders cannot have been built by mortal ha...
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Conquest - W’adrhŭn: Veterans$72.44 $65.20Few mortal forces strike as much fear into the hearts of an opposing general as the sight W’adrhŭn Veterans taking the field. Hardened by years of combat and honed to a fine edge over countless cam...
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Conquest - W’adrhŭn: Chieftain$41.99 $37.79While civil divisions and rule by council might be all well and good for the day-to-day rule of a village, the Ukunfazane was well aware that her fractious children would need a strong hand to hold...
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Conquest - Conquest TLAOK - Two player Starter Set - Nords vs City States$338.99 $305.09Grab a friend and dive into the world of Conquest: The Last Argument of Kings and Conquest: First Blood with our new 2 player Starter Set! With proposed scenarios designed to ease you into the syst...
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Conquest - Old Dominion: Varangians$72.44 $65.20It is the nature of power to corrupt. Few individuals were as aware of this universal truth as the Caelesors of the Old Dominion. Like the Praetorians replaced the Athanatoi and their unbending dev...
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Conquest - Old Dominion: Athanatoi$72.44 $65.20Precursors to the lauded Praetorians, the origin of the Athanatoi is shrouded in the myths and legends that churned around the birth of the Dominion and its early forces. Faceless and remorseless, ...
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Conquest - City States: Minotaur Haspists$106.00 $106.00Those minotaurs that have somehow escaped the sad fate of their Thyrean kin can look forward to a quiet life of agrarian work. Their prodigious strength and legendary stamina mean that even with th...
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Conquest - City States: Aristarch$42.99 $42.99Much of a City States bureaucratic apparatus is selected through a rigorous civil service exam, but the Aristarch is an exception. Handpicked from the pool of Aspirant Polemachoi by the ruling powe...
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Conquest - City States: Polemarch$42.99 $42.99Raised almost exclusively within the walls of the Scholae, aspirant Polemarchs are selected from the teeming multitudes of the City State through the rigorous yearly exams that feed the City State’...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Guf Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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